
With the help of Fantrax.com, we incorporate just about every facet of NFL football into our dynasty football scoring system, design, and gameplay. We utilize a Points, Head-to-Head, Weekly scoring system that awards for various accomplishments. You will never miss out on gaining an edge on the scoreboard using our universal format. Need more? Here’s a breakdown of our dynasty football leagues.
Franchise Wars League Quick Outline
- Entry Fees:
- 2-year plan:
- $275 – 1st and 2nd year (includes a $75 deposit) | $100 – 3rd year and beyond
- 3-year plan:
- $350 – 1st, 2nd, and 3rd year (includes a $50 deposit) | $100 – 4th year and beyond
- 4-year plan:
- $425 – 1st, 2nd, 3rd, and 4th year (includes a $25 deposit) | $100 – 5th year and beyond
- 5-year plan:
- $500 – 1st, 2nd, 3rd, 4th, and 5th year (deposit waived) | $100 – 6th year and beyond
- 2-year plan:
- 16-teams per league
- Daily rosters | Head-to-Head Points
- The draft is selecting 2 NFL Franchises (random snake draft format)
- 80-man rosters + Unlimited Minor League roster for startups
- Each new season you automatically have the rights to claim all players drafted by your two NFL franchises during the previous season’s first-year player draft and international draft
- Payments are made safely and securely to LeagueSafe.com.
- Registration required void where prohibited. Participation is based on eligibility. Please read and agree to our Terms of Service prior to Empire registration submission.
Contents: Finances | Rosters | Scoring | Drafts | Waivers | Trades | Postseason | Offseason
2023 Franchise Wars League Rules/Adaptations
- DSE removed the 1-year plan for all football startup leagues
- DSE added a 4-year and 5-year plan for all football startup leagues
- 2023 Trade Deadline: TBD
- Any scoring play not reflected in the current rule set will not be added at any point during the season. Potential scoring plays deemed “unusual” or “rare” will be addressed by the DSE Admin team in the offseason and altered, if necessary, the following season. THERE WILL BE NO SCORING CHANGES DURING THE SEASON.
Franchise Wars League Fees
- 2-year plan:
- $275 – 1st and 2nd year (includes a $75 deposit) | $100 – 3rd year and beyond
- 3-year plan:
- $350 – 1st, 2nd, and 3rd year (includes a $50 deposit) | $100 – 4th year and beyond
- 4-year plan:
- $425 – 1st, 2nd, 3rd, and 4th year (includes a $25 deposit) | $100 – 5th year and beyond
- 5-year plan:
- $500 – 1st, 2nd, 3rd, 4th, and 5th year (deposit waived) | $100 – 6th year and beyond
Franchise Wars League Prize Pools
16-Team Leagues
- Year 1 and Up – $1,400.00
Franchise Wars League Payouts
Our payouts allow everyone in the league to make back some cash, even in a lost season. We award payouts to the following:
League Payouts
- League Champion: 55% of the total league pot
- Runner-Up: 20% of the total league pot
- Regular Season Champion: 20% of the total league pot
- Third Place Finisher: 5% of the total league pot
Prize Pool is determined by the following::
LeagueSafe.com Collected Fees (minus)
Fantrax.com Hosting Services (minus)
Administration Fee taken by DSE (Not to exceed $200 of the total pot) =
Total League Prize Pool
Contents: Finances | Rosters | Scoring | Drafts | Waivers | Trades | Postseason | Offseason
Franchise Wars League Dynasty Rosters (Start-up Leagues ONLY)
- Each new start-up will draft 106 active roster spots.
- Practice squad players have unlimited spots.
- Zero positional limitations. You decide how many players to keep and draft at each position.
- In startup leagues ONLY, each team has until Thanksgiving to add players to their roster.
- Each following year, teams have until opening day to add newly drafted and international signings to their roster.
- Each new season you automatically have the right to claim all players drafted by your two NFL franchises during the previous season’s first-year player draft.
Franchise Wars League Roster Grid
Position | Max Active |
---|---|
Quarterback (QB) | 1 |
Running Back (RB) | 2 |
Wide Receiver (WR) | 3 |
Tight End (TE) | 1 |
Running Back/Wide Receiver/Tight End (RWT) | 2 |
Superflex (QB/RB/WR/TE) | 1 |
Defensive Line (DL) | 2 |
Linebacker (LB) | 2 |
Defensive Back (DB) | 2 |
Individual Defender (ID) | 4 |
Kicker (K) | 1 |
Punter (P) | 1 |
Contents: Finances | Rosters | Scoring | Drafts | Waivers | Trades | Postseason | Offseason
Franchise Wars League Scoring
Scoring Group | Scoring Category | Position | Points |
---|---|---|---|
Offense | Fumbles (F) | Default | -2 |
Offense | Fumbles Lost (FL) | Default | -3 |
Offense | Fumbles Recovered (FR) | Default | 2 |
Offense | Fumbles Recovered for Touchdowns (FRTD) | Default | 6 |
Offense | Fumbles Recovered Yards (FRYd) | Default | Calculate Per Game, Cumulative: |
From -100 to -1, award -0.1 point(s) for every-1FRYd | |||
From 0 to 999, award 0.1 point(s) for every1FRYd | |||
Offense | Interceptions Thrown (Int) | Default | -2 |
Offense | Passing Touchdowns (TD) | Default | 6 |
Offense | Passing Yards (Yds) | Default | Calculate Per Game, Cumulative: |
From -100 to -1, award -0.05 point(s) for every-1Yds | |||
From 0 to 999, award 0.05 point(s) for every1Yds | |||
Offense | Receiving Touchdowns (TD) | Default | 6 |
Offense | Receiving Yards (Yds) | Default | Calculate Per Game, Cumulative: |
From -100 to -1, award -0.1 point(s) for every-1Yds | |||
From 0 to 999, award 0.1 point(s) for every1Yds | |||
Offense | Receiving Yards (Yds) | Tight End | Calculate Per Scoring Period, Cumulative: |
From -100 to -1, award -0.1 point(s) | |||
From 0 to 999, award 0.15 point(s) for every1Yds | |||
Offense | Receptions (Rec) | Default | 1 |
Offense | Tight End | 1.5 | |
Offense | Rushing Touchdowns (TD) | Default | 6 |
Offense | Rushing Yards (Yds) | Default | Calculate Per Game, Cumulative: |
From -100 to -1, award -0.1 point(s) for every-1Yds | |||
From 0 to 999, award 0.1 point(s) for every1Yds | |||
Offense | Tackles - Assisted (TkA) | Default | 0.5 |
Offense | Tackles For Loss (TFL) | Default | 0.5 |
Offense | Tackles - Solo (TkS) | Default | 1 |
Offense | Kickoff/Punt Return Touchdowns (RtT) | Default | 10 |
Offense | Kickoff/Punt Return Yards (RtY) | Default | 0.1 |
Offense | Two Point Conversions (2Pt) | Default | 2 |
Individual Defense | Blocked Extra Points (BXP) | Default | 5 |
Individual Defense | Blocked Field Goals (BFG) | Default | 10 |
Individual Defense | Blocked Field Goals for Touchdowns (BFGTD) | Default | 6 |
Individual Defense | Blocked Field Goals for Touchdown Yards (BFGTDY) | Default | 0.1 |
Individual Defense | Blocked Punts (BP) | Default | 10 |
Individual Defense | Blocked Punts for Touchdowns (BPTD) | Default | 6 |
Individual Defense | Blocked Punts for Touchdown Yards (BPTDY) | Default | 0.1 |
Individual Defense | Forced Fumbles (FF) | Default | 3 |
Individual Defense | Fumbles Recovered (FR) | Default | 5 |
Individual Defense | Fumbles Recovered for Touchdowns (FRTD) | Default | 4 |
Individual Defense | Fumbles Recovered Yards (FRYd) | Default | Calculate Per Game, Cumulative: |
From -100 to -1, award -0.1 point(s) for every-1FRYd | |||
From 0 to 999, award 0.1 point(s) for every1FRYd | |||
Individual Defense | Interceptions Caught (Int) | Default | 5 |
Individual Defense | Interceptions Returned for Touchdowns (InTD) | Default | 4 |
Individual Defense | Interception Yards (IntYd) | Default | Calculate Per Game, Cumulative: |
From -100 to -1, award -0.1 point(s) for every-1IntYd | |||
From 0 to 999, award 0.1 point(s) for every1IntYd | |||
Individual Defense | Passes Defensed (Deflected) (PD) | Default | 3 |
Individual Defense | Passing Yards (Yds) | Default | Calculate Per Game, Cumulative: |
From -100 to -1, award -0.05 point(s) for every-1Yds | |||
From 0 to 999, award 0.05 point(s) for every1Yds | |||
Individual Defense | Receiving Touchdowns (TD) | Default | 6 |
Individual Defense | Receiving Yards (Yds) | Default | Calculate Per Game, Cumulative: |
From -100 to -1, award -0.1 point(s) for every-1Yds | |||
From 0 to 999, award 0.1 point(s) for every1Yds | |||
Individual Defense | Receptions (Rec) | Default | 1 |
Individual Defense | Rushing Touchdowns (TD) | Default | 6 |
Individual Defense | Rushing Yards (Yds) | Default | Calculate Per Game, Cumulative: |
From -100 to -1, award -0.1 point(s) for every-1Yds | |||
From 0 to 999, award 0.1 point(s) for every1Yds | |||
Individual Defense | Sacks (Sk) | Default | Calculate Per Game, Cumulative: |
From 0 to 99, award 2.5 point(s) for every0.5Sk | |||
Individual Defense | Sack Yards (SkY) | Default | 0.1 |
Individual Defense | Safeties by the Defense (Sft) | Default | 10 |
Individual Defense | Tackles - Assisted (TkA) | Default | 0.5 |
Individual Defense | Tackles For Loss (TFL) | Default | 0.5 |
Individual Defense | Tackles - Solo (TkS) | Default | 1 |
Individual Defense | Touchdowns - All (TD) | Default | 6 |
Individual Defense | Kickoff/Punt Return Touchdowns (RtT) | Default | 10 |
Individual Defense | Kickoff/Punt Return Yards (RtY) | Default | 0.1 |
Kicking | Extra Points Made (XP) | Default | 1 |
Kicking | Field Goals 50+ Yards (FG50+) | Default | 2 |
Kicking | Field Goal Yards - Sum of all in game (FGYd) | Default | 0.1 |
Kicking | Fumbles (F) | Default | -2 |
Kicking | Forced Fumbles (FF) | Default | 3 |
Kicking | Fumbles Recovered (FR) | Default | 2 |
Kicking | Passing Touchdowns (TD) | Default | 6 |
Kicking | Passing Yards (Yds) | Default | Calculate Per Game, Cumulative: |
From -100 to -1, award -0.05 point(s) for every-1Yds | |||
From 0 to 999, award 0.05 point(s) for every1Yds | |||
Kicking | Receiving Touchdowns (TD) | Default | 6 |
Kicking | Receiving Yards (Yds) | Default | Calculate Per Game, Cumulative: |
From -100 to -1, award -0.01 point(s) for every-1Yds | |||
From 0 to 999, award 0.01 point(s) for every1Yds | |||
Kicking | Rushing Touchdowns (TD) | Default | 6 |
Kicking | Rushing Yards (Yds) | Default | Calculate Per Scoring Period, Cumulative: |
From -100 to -1, award -0.01 point(s) for every-1Yds | |||
From 0 to 999, award 0.01 point(s) for every1Yds | |||
Kicking | Tackles - Assisted (TkA) | Default | 0.5 |
Kicking | Tackles For Loss (TFL) | Default | 0.5 |
Kicking | Tackles - Solo (TkS) | Default | 1 |
Kicking | Two Point Conversion Passes (2Pa) | Default | 2 |
Kicking | Two Point Conversion Rushes & Receptions (2RR) | Default | 2 |
Kicking | Field Goals Missed (FGM) | Default | -2 |
Kicking | Field Goals Missed 50+ Yards (FGM50+) | Default | 2 |
Punting | Punts Blocked Against (PBA) | Default | -2 |
Punting | Punts Inside the 20 (PuIn20) | Default | 1.5 |
Punting | Punt Touchbacks (TB) | Default | 0.5 |
Punting | Punt Yards (PuY) | Default | Calculate Per Scoring Period, Cumulative: |
From -100 to -1, award -0.01 point(s) | |||
From 0 to 999, award 0.01 point(s) for every1PuY | |||
Punting | Punts Inside the 10 (PuIn10) | Default | 3 |
Punting | Touchdowns - Offense (TD) | Default | 6 |
Punting | Two Point Conversion Rushes & Receptions (2RR) | Default | 2 |
Punting | Net Punting Average (PuAvN) | Default | 0.05 |
Franchise Wars League Scoring Example
Player | Team | Position | FPts | FP/G |
---|---|---|---|---|
Patrick Mahomes | KC | QB | 551.5 | 32.44 |
Josh Allen | BUF | QB | 493.2 | 29.01 |
Joe Burrow | CIN | QB | 461.25 | 27.13 |
Jalen Hurts | PHI | QB | 443.55 | 29.57 |
Travis Kelce | KC | TE | 437.2 | 25.72 |
Geno Smith | SEA | QB | 391.9 | 23.05 |
Kirk Cousins | MIN | QB | 378.05 | 22.24 |
Jared Goff | DET | QB | 374.6 | 22.04 |
Justin Jefferson | MIN | WR | 373.3 | 21.96 |
Justin Herbert | LAC | QB | 368.65 | 21.69 |
Austin Ekeler | LAC | RB | 365.7 | 21.51 |
Christian McCaffrey | SF | RB | 361.5 | 21.26 |
Tom Brady | TB | QB | 358.3 | 21.08 |
Tyreek Hill | MIA | WR | 356.5 | 20.97 |
Trevor Lawrence | JAX | QB | 354.05 | 20.83 |
Daniel Jones | NYG | QB | 340.05 | 21.25 |
Davante Adams | LV | WR | 337 | 19.82 |
Justin Fields | CHI | QB | 332.2 | 22.15 |
Josh Jacobs | LV | RB | 325.8 | 19.16 |
Stefon Diggs | BUF | WR | 321.2 | 18.89 |
Tua Tagovailoa | MIA | QB | 309.4 | 23.8 |
Aaron Rodgers | GB | QB | 308.75 | 18.16 |
CeeDee Lamb | DAL | WR | 303.6 | 17.86 |
T.J. Hockenson | MIN | TE | 301.1 | 17.71 |
Derek Carr | LV | QB | 296.3 | 19.75 |
A.J. Brown | PHI | WR | 295.6 | 17.39 |
Derrick Henry | TEN | RB | 291.4 | 18.21 |
Russell Wilson | DEN | QB | 287.7 | 19.18 |
Lamar Jackson | BAL | QB | 285 | 23.75 |
Saquon Barkley | NYG | RB | 282 | 17.63 |
Nick Chubb | CLE | RB | 278.4 | 16.38 |
George Kittle | SF | TE | 268.75 | 17.92 |
Amon-Ra St. Brown | DET | WR | 267.6 | 16.72 |
Mark Andrews | BAL | TE | 267.35 | 17.82 |
Dak Prescott | DAL | QB | 266.5 | 22.21 |
Jaylen Waddle | MIA | WR | 257.2 | 15.13 |
Evan Engram | JAX | TE | 253.7 | 14.92 |
DeVonta Smith | PHI | WR | 253.1 | 14.89 |
Tony Pollard | DAL | RB | 249.8 | 15.61 |
Amari Cooper | CLE | WR | 248 | 14.59 |
Rhamondre Stevenson | NE | RB | 247.1 | 14.54 |
Kyler Murray | ARI | QB | 246.7 | 22.43 |
Christian Kirk | JAX | WR | 246.4 | 14.49 |
Joe Mixon | CIN | RB | 243.7 | 16.25 |
Ja'Marr Chase | CIN | WR | 240.4 | 18.49 |
Aaron Jones | GB | RB | 239.6 | 14.09 |
Marcus Mariota | ATL | QB | 238.75 | 18.37 |
Andy Dalton | NO | QB | 236.55 | 16.9 |
Dalvin Cook | MIN | RB | 235.2 | 13.84 |
Tyler Lockett | SEA | WR | 234 | 14.63 |
Contents: Finances | Rosters | Scoring | Drafts | Waivers | Trades | Postseason | Offseason
Franchise Wars League Draft
- The draft is an offline Google Sheets draft where all 15 owners select 2 NFL Franchises in a randomized snake format.
- The team name MUST consist of both NFL Franchises in some fashion, for example:
- Pittsburgh Broncos
- Seattle Texans
- Tamba Bay Raiders
- Cities with more than one team (i.e., New York) CAN NOT be used in your team name since there is no way to know which franchise you have rights to claim visually by the other managers.
- The team name MUST consist of both NFL Franchises in some fashion, for example:
- After the Google Sheets draft, all owners will be added to Fantrax.
- Once given Fantrax access, each owner will be responsible for adding players to their team from the player pool.
- The league commissioner will be double-checking all teams.
- A 3-day lock period will be given to all owners to claim players to their team out of the player pool.
- After the 3-day lock period, if an NFL player is traded in real life, the NEW team will have access rights to the player in question.
- At ANY point, if a player is released from their NFL team, the player in question will be automatically removed from the player pool.
- Once given Fantrax access, each owner will be responsible for adding players to their team from the player pool.
- If Fantrax has the wrong team listed for a player (i.e., the player was traded or released and signed with a new team), let the league commissioner know ASAP so they can contact Fantrax to have the issue resolved.
Contents: Finances | Rosters | Scoring | Drafts | Waivers | Trades | Postseason | Offseason
Franchise Wars League Waiver Guidelines
- Until Thanksgiving, claims will be limited to only selecting players from each team 2 franchises.
- After Thanksgiving, all players remaining in the pool will be First Come, First Serve (FCFS).
- All Free Agent claims will be locked at noon ET during the first Monday of the fantasy postseason.
Franchise Wars League Minors Eligibility Enforcement
- After a grace period of 1 day, the owner will be prevented from attempting to make all transactions except for moving the player out of the minors slot and dropping any player. Claims already pending, such as waiver claims, will not be canceled and will get processed normally.
Contents: Finances | Rosters | Scoring | Drafts | Waivers | Trades | Postseason | Offseason
Franchise Wars League Trades
- Trades must be made once the league host (Fantrax) is ready, using the transaction feature only.
- Preseason trades may be completed once all team’s rosters are officially ready (Fees paid, cuts made)
- Multi-player or lopsided trades may be made. Vacancies can be filled using one of your add/drops.
- The owner with a surplus above the league-dictated roster max must drop at least one player to make room on their roster.
Franchise Wars League Tie Breakers
The following tie-breakers are used for Franchise Wars Leagues: Regular Season Titles, Playoff Spots, and Playoff Seeding.
- Most fantasy points for the entire season
- Head-to-head record vs. team(s) tied with
The following tie-breakers are used for Franchise Wars Leagues: Playoff Bracket.
- Higher seed
Contents: Finances | Rosters | Scoring | Drafts | Waivers | Trades | Postseason | Offseason
Franchise Wars League Postseason
- All Free Agent claims will be locked at noon ET during the first Monday of the fantasy postseason.
- Teams can drop players during the DSE Postseason but cannot make claims.
- In 16-team leagues:
- The top 8 teams will advance to the Postseason Playoff Bracket
- The bottom 6 teams will play in the Draft Consolation Bracket
- The postseason begins on TBD.
- The championship matchup is 2 weeks/periods combined in duration, and quarter and semi-final contests last one week/period.
- All playoff and draft brackets become officially locked after completing one week on the bracket.
- This one-week period allows for stats corrections from the period prior.
Consolation Bracket Seeding:
-
1st round:
- 1st and 2nd seed teams earn a bye
- 6th seed vs. 5th seed
- 4th seed vs. 3rd seed
- 2nd round:
- 1st seed vs. winner (4th 3rd)
- 2nd seed vs. winner (6th 5th)
Contents: Finances | Rosters | Scoring | Drafts | Waivers | Trades | Postseason | Offseason
Franchise Wars League Offseason
- If there are Orphan Teams from owners who leave the league, DSE will attempt to find new owners.
- Should it be necessary, DSE will sell teams via a Dispersal Draft to keep the league intact with the current number of teams.
- The method to how the draft season draft order is determined:
- 16-team Leagues:
- 1st pick – Draft Bracket winner
- 2nd pick – Draft Bracket loser
- 3rd pick – Highest seed to lose in consolation 2nd round
- 4th pick – Lowest seed to lose in consolation 2nd round
- 5th pick – Highest seed to lose in consolation 1st round
- 6th pick – Lowest seed to lose in consolation 1st round
- 7th pick – Finished 10th in final season standings
- 8th pick – Finished 9th in final season standings
- 9th pick – Lowest seed to lose in 1st round
- 10th pick – 2nd lowest seed to lose 1st round
- 11th pick – 2nd highest seed to lose 1st round
- 12th pick – Highest seed to lose in 1st round
- 13th pick – 3rd place game loser
- 14th pick – 3rd place game-winner
- 15th pick – Runner up
- 16th pick – Champ
Dynasty Sports Empire reserves the right to manage and maintain the integrity and longevity of its leagues by issuing judgments made by the Dynasty Sports Empire Administrative team. League changes, rulings, and outcomes may be overturned at any time if the Administration does not believe the said outcome was in the best interest of the league. Administration voting occurs and decides the outcome of any scenario that may be deemed inappropriate or not in the league’s best interest. Dynasty Sports Empire reserves the right to change, alter, or amend any league guideline at any time.
Fair Play and Conduct
While fantasy sports is usually an extremely competitive endeavor, it is important to remember that enjoyment of the game is predicated on a certain level of sportsmanship displayed by the participants. Occasionally, some team owners intentionally or unknowingly cross the line.
PRIZE-ELIGIBLE & SPORTSMANSHIP RULES
A: More than one team in the same league
One person can’t control more than one team in the same league. If two or more teams in the same league are under the same account, they must be controlled by different people sharing that account, but not sharing the teams. Violation of this will lead to the cancellation of the teams and expulsion from the game.
If an owner finds himself in this situation by accident, he/she should e-mail the League Office immediately and explain the situation.
B: Collusive transactions
Collusion occurs when one team makes moves to benefit another team, without trying to improve its own position. One-sided trades are an obvious example of this. Another example is when a player drop is made so another team can pick up that player. Teams found in violation of this policy will be canceled and their owners prohibited from participating in future Fantasy Games.
C: Impeding other owners
Certain transactions made solely to impede other owners are not allowed. Tanking games for the sole purpose of denying another player’s chance to make the playoffs is against the rules. In particular, cycling through players in free agency to put them on waivers and make them unavailable to other teams in your league is strictly prohibited and is grounds for expulsion from the game.
D: Roster Dumping
Owners that are found to have dumped their players to the player pool in an attempt to undermine the league may be subject to expulsion from the game. If you are giving up on the season, we ask that you maintain league strength by providing the other owners with the most competitive team you are able to field.
E: Owner interaction
Owners should always be polite and gracious when dealing with one another. Threats and obscenities are not only against the Rules, they are illegal in many jurisdictions. Owners that are found to have sent a threatening email to another owner will be warned and/or kicked out of the game completely. This extends to message board posts as well.
F: Offensive posts
Any posts of a derogatory nature are strictly prohibited, whether it is in a chat room, message board, or on a league’s bulletin board. This includes personal attacks and sexist or racist remarks. There will be a zero-tolerance level – if someone in your league is violating this policy, please contact the League Office.
G: Inactivity
In order to maintain the integrity of the league, the commissioner may contact owners of teams that remain inactive for extended periods of time. The commissioner will send a notification to the email of record. Shortly thereafter, if the team remains inactive, the commissioner reserves the right to reassign ownership of the inactive team.
H: Daily Lineups
Deliberately choosing to start incomplete or weak lineups (a.k.a. tanking) is classified as unsportsmanlike and is grounds for removal from a league.
I: Free Agent Moves
Free-agent moves for reasons other than the improvement of the owner’s fantasy team are classified as unsportsmanlike and will be reversed by the league commissioner. Repeated violations of unsportsmanlike free agent moves will result in the owners’ removal from the league.
If an owner refuses to comply with the sportsmanship rules, or that an owner has acted in an unsportsmanlike manner, Dynasty Sports Empire reserves the right to disqualify the owner and/or remove that owner from the league without a refund. All decisions by Dynasty Sports Empire will be final.
REMEMBER: The game is fun! Creating confrontation in your league inevitably leads to a bad game experience for all involved. Play hard, but play fair!
Dynasty Sports Empire acts as the League Manager for all Prize-Eligible Leagues. The League Manager has the power to rule on all aspects of Dynasty Sports Empire’s Fantasy Football game, including but not limited to League business, player trades, infractions of these rules, and disputes among franchise owners.
The League Commissioner will investigate all overall winners for collusion before awarding overall prizes and it has the right to disqualify owners or remove them from the league if deemed necessary.
The decisions of the League Commissioner shall be final and irreversible. The League Commissioner has the right to make any necessary changes to the game and rules as the season progresses. Any changes will be properly noted on the homepage of the league.
The use of DynastySportsEmpire.com and participation in the Fantasy Football Dynasty League games are subject to Fantrax.com’s guidelines which are incorporated into this rule set and the Fantrax.com Legal Restrictions. This includes the additional fee Fantrax.com charges to host our leagues (Approximately $70.00-$100.00 per league, per year)
Leagues are filling as you read this. Please feel free to contact us for more info. Thank you for choosing the Dynasty Sports Empire!
Dynasty Sports Empire LLC is not affiliated with the NFL in any way.